AI Insights · Timothy · April 2022
Top 5 iOS Business Games in the Middle East Q1 2022
Discover the performance of the top 5 business games on iOS in the Middle East during Q1 2022, based on weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 business games on iOS in the Middle East showed varying trends in downloads, revenue, and active users. Here’s a closer look at their performance, with data sourced from Sensor Tower.
Office Fever from Rollic Games saw a notable increase in weekly revenue, starting mid-March at approximately $333 and rising to around $594 by the end of the month. Weekly downloads fluctuated, peaking at about 33.5K in early March, and ending the quarter with roughly 22.5K. Active users showed a significant rise early in the quarter, reaching around 49.6K in the week of March 7, before stabilizing at approximately 37.8K by the end of March.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd experienced a general decline in weekly revenue, starting the quarter at about $6.2K and dropping to around $3.1K by the end of March. Weekly downloads showed a similar pattern, with a peak of approximately 7.9K in late January, but ending the quarter at roughly 3.7K. Active users also saw ups and downs, peaking at around 10.6K in mid-February and concluding at approximately 7.7K.
My Success Story Business Life by Rodan mobile Korlatolt Felelossegu Tarsasag had its highest weekly revenue in early January at approximately $1.9K, which then fluctuated and ended March at around $651. Downloads spiked to about 4.9K in early January before tapering off to roughly 3.4K by the end of March. Active users followed a similar trend, peaking at roughly 5.7K in late January and closing the quarter at about 4.4K.
Flow Legends: Pipe Games from AI Games FZ showed a consistent increase in weekly revenue, starting at approximately $80 in early January and rising to around $234 by the end of March. Downloads peaked at about 6.7K in mid-February but dropped to roughly 1.1K by the end of the quarter. Active users saw a peak of around 31.4K in late February, before gradually declining to about 16.1K by the end of March.
Fidget Trading 3D- Toy Collect by MagicLab maintained a steady pattern in weekly downloads, starting at approximately 4.7K in late December and ending the quarter at around 2.2K. Active users showed a gradual decline, from about 20.7K in late December to roughly 12.8K by the end of March.
For more detailed insights and data, visit Sensor Tower.